﻿using System.Runtime.Serialization;

#pragma warning disable 0649

namespace BattleNet.D3
{
    /// <summary>
    /// 
    /// </summary>
    [DataContract]
    public class Kills : BattleNetObject
    {
        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "monsters")]
        private long _monsters;
        /// <summary>
        /// 
        /// </summary>
        public long Monsters
        {
            get { return this._monsters; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "elites")]
        private long _elites;
        /// <summary>
        /// 
        /// </summary>
        public long Elites
        {
            get { return this._elites; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "hardcoreMonsters")]
        private long _hardcoreMonsters;
        /// <summary>
        /// 
        /// </summary>
        public long HardcoreMonsters
        {
            get { return this._hardcoreMonsters; }
        }
        
        /// <summary>
        /// 
        /// </summary>
        public Kills()
        {
        }
    }
}
